The Call of Duty: Ghosts all access look was a short, 30 minute demo of two levels, an interview with the writer of the story and a look at the Call of Duty booth at this years E3. But the majority of people watched to see the new gameplay reveal, which was, ummm, cool? Honestly, I don’t know if I’ve grown tired of the series, only care about multiplayer, or have just started to dislike the Call of Duty formula, but that was just not impressive. I’m going to just talk about the gameplay as the other stuff was really just filler.
The first level that Infinity Ward showed off was called “Into The Deep”, and showed off the new underwater battles that you will be encountering when you pick it up this fall. Call of Duty is no stranger to underwater levels, but they never really had you engage the enemy with your weapon. This time around, you followed your partner through the ocean until you saw a patrol ship drop off a few men, after he explains bullets aren’t as effective underwater, you shoot the guys a few times and move on. As you progress through the level a bunch of stuff blows up, you blow up a ship, and a Hollywood style explosions sets off a cool cinematic. There wasn’t anything that interesting about this level as much as they try to make it seem. Felt pretty standard Call of Duty affair, with just an underwater twist. It seemed as though you just went through the process without having much choice in the matter. Whether that is through the campaign has yet to be seen, but at this point, just another Call of Duty level. I almost forgot, the fish move away from you when you pass by.
Then they showed off the dog. Oh that dog, as much as people make jokes about it, it was the coolest part about the reveal; it’s named Riley. The level started as you controlled the dog to take out a patrol man, as you finish off the others with your weapon (Which looked like a M27). You then proceeded through a ruined jungle, not doing much besides looking at a very pretty scene. Fast forward a bit, and a building if falling off the side of the mountain you’re passing through and it’s time to take over Riley again. A camera on the back of his strapped backpack lifts up and you take control from a tablet like device. At this point, Riley is yours to control. The demo showed him sneaking through some grass as he took out a patrol man by biting into his neck. He was then given commands to distract the other guard by barking. Riley barks a few times and as the guard comes to see what’s happening, he’s taken out by your partner. They tell Riley to look through the abandoned house, where we get another glimpse at a Call of Duty slow-motion moment. This one, was, as always, pretty awesome to watch. Partner cracks the glass as Riley jumps through, you hear barking and shooting before the door you’re covering explodes and the patrol runs out scared. You take a few shots to eliminate the runners and move in. Just before the next part starts, your partner says “masks on” and you pull down your mask as it fades to black.
It really was pretty much just like that. It didn’t leave much lasting impressions or get me hyped for the campaign. I remember this time last year, when Treyarch was talking about Black Ops II, how it will have choices in how you can do each missions and while it was a standard Call of Duty campaign with explosions and set pieces. They sold it a lot better about how it would work. Ghosts doesn’t have me at all excited about the campaign but has me eagerly waiting to see multiplayer.
I’m a huge fan of Call of Duty, I love the series and always pick it up when it comes out. It will be no different come November 5th for Ghosts, but at this point, I’m only looking forward to seeing multiplayer and how they are going to change it up. Black Ops II had the pick 10 system, and Ghosts has character customization, which always gets me excited.
Did you watch the all access show? Did it do something different for you than it did for me? Let me know in the comments below!